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TIGA Awards Winner - Best Action & Adventure Game, The Devil in Me (2023)
The Dark Pictures: The Devil in Me (2022)
Supermassive Games
PS4/5, Xbox SX/SS/One, PC
Level/Game Design/Team Lead
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Cinematic horror title.
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I worked as a designer, later leading a team of other designers where I had responsibility to take ownership of gamewide features and their implementation.
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Created high quality cinematics and integrated data from motion capture pipeline.
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Managing, mentoring, and upskilling Junior Designers.
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Close working relationship with all other disciplines, keeping close communication throughout the development process to ensure a high quality release.
The Devil in Me was the first title I worked on at Supermassive Games. Since starting, I was tasked with creating high quality cinematics for levels under my ownership. I quickly got heavily involved in various parts of the design team on event scripting, branching logic, level redesigns, and exploration content. After this I became the point of contact for implementation of interactions in the game.
During production, my role changed to managing a team of designers of varying skill levels on the implementation of interactions across the game. The team was highly efficient and was prided on the quality and rapid prototyping of the feature.
Keeping in constant contact with project's Lead Designer and Game Director, I was able to bring all levels and features under ownership to final quality. Each level had undergone a high amount of iteration through directoral and design reviews, which required me to work closely with other departments to bring the feedback to life.
